Flashcards

Flashcards

Only what earns marks: exact values, the standard results the formulae booklet does not print, definitions in precise wording, and the slips that lose marks. Grade yourself and the deck schedules each card for just before you would otherwise forget it.

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What is in the collection

Every card, by deck, each one linking to the lesson that teaches it. Open a deck to see what it covers.

271 cards

Exact trig valuesThe degree-and-radian values the paper expects without a calculator.14 cards
Differentiation: standard resultsThe derivatives the formulae booklet does not hand you.14 cards
Integration: standard resultsThe integrals to produce on sight, constant of integration included.12 cards
Indices and log lawsThe rewriting rules everything in algebra leans on.10 cards
Algebra and functionsThe rewrites and the wordings the first half of every pure paper runs on.8 cards
Coordinate geometry and vectorsLines, circles and vectors, and the facts a diagram question expects you to already have.6 cards
Trigonometry: identities and equationsThe identities you must produce unprompted, and the interval trap that eats marks.7 cards
Sequences and seriesThe nth terms to write from memory, and the condition that decides whether a series converges.5 cards
Proof and numerical methodsThe wordings a proof question marks you on, and what an approximation is actually worth.5 cards
Key definitionsWording that earns marks, term by term.7 cards
Spot the errorThe favourite wrong turns, and why each one fails.6 cards
Statistics essentialsThe formulas the booklet keeps to itself, and the wording that earns marks.16 cards
Mechanics essentialsForces, friction, moments and the projectile split, ready to quote.15 cards
Further Maths: core resultsThe results a Core Pure paper expects on demand, from De Moivre to the auxiliary equation.19 cards
Further Maths: definitions and slipsThe wordings that earn marks and the traps that lose them.11 cards
Further Pure 1: results and formsThe option paper's own toolkit: t-formulae, conic constants, cross products and difference formulae.12 cards
Further Statistics 1: distributions and testsMeans, variances and test machinery for the distributions the option paper adds.14 cards
Further Pure 2: groups, matrices and number theoryAxioms, eigen-machinery, Argand transformations and the modular arithmetic the second pure option adds.15 cards
Further Statistics 2: regression, densities and testsLeast squares, continuous distributions, and the intervals and tests that follow once the variance is unknown.15 cards
Further Mechanics 1: impulse, energy and collisionsMomentum, Hooke's law and the restitution machinery the first mechanics option runs on.13 cards
Further Mechanics 2: circles, balance and oscillationRadial acceleration, centres of mass, and the simple harmonic condition that ties the second mechanics option together.13 cards
Decision Mathematics 1: algorithms and networksThe definitions and stopping conditions the first decision paper turns on.15 cards
Decision Mathematics 2: allocation, flow and gamesMoving goods, assigning jobs, pushing flow and choosing under uncertainty.19 cards